Alcoons can be quickly dispatched with a single Missile. Attempting to kill them with beams less powerful than the Spazer is impractical, as they can sustain a number of consecutive hits. If the Spazer Beam or higher weaponry hasn’t been acquired and missiles aren’t available, a spin jump attack with a fully charged beam will kill them in one hit. It’s best to maintain a distance, as it's more dangerous to come into direct contact with an Alcoon than it is to get hit by their projectiles. Their long-range attacks aren’t difficult to dodge, as they always spit three projectiles in the same pattern: straight across, diagonally upward, and then diagonally downward.