Metroid Prime 2 Echoes

Summary

In Retro Studios’ sequel to Metroid Prime, Samus journeys to the Planet Aether, a world split into two dimensions of dark and light. As the war escalates between the planet’s inhabitants, the Luminoth and the Ing, our heroine is also confronted by a being called Dark Samus.
Metroid Prime 2 also features multiplayer deathmatch modes to add to the fun.

(Japanese title: Metroid Prime 2: Dark Echoes)

 

Note: This game was released on the Wii in Japan under the Wii de asobu (New Play Control) label, which were Wiimote-compatible ports of Gamecube games.

Release Date

As sole composer of Metroid Prime 2: Echoes, Kenji Yamamoto expanded the aural universe established with Prime while giving Echoes a unique flavor. The 'swamp' feel from "Chozo Ruins (Main Plaza)" was expanded to the mournful cries of the masterful "Torvus Bog", and "VS. Space Pirates" returns with tribal intensity while 'Phazon clangs' punctuate "VS. Emperor Ing (Chrysalis)" (the "Spider" form contains homage to Metroid Prime's title theme). Echoes' originality shines through the neon Tron-scapes of "Sanctuary" with its tower chorale and poingnant electronic whistles, and the industrial clanging and insectile scritching of "Temple Grounds". The battle themes also stand out, especially "VS. Quadraxis", which oozes Ing goo punctuated by metallic rumbles, behemoth in size. The best by far, however, is "Title ~ Dark Echoes" with its haunting melancholic nostalgia, a longing to put right some mysterious loss. At the soundtrack's heart is the mix of light and dark, through the airy Luminoth themes and the Dark Aether themes. The latter emphasize atmospheric minimalism, containing distorted echoes of the Light Aether themes ruptured by static discharge and punctuated by the violent dischord of the Ing battles. Atmospheric, but not exactly easy listening.

 

To please longtime fans, Yamamoto-san arrange classic Metroid tunes, including "Silence" ("Item Room"), "Save Room" ("Tourian"), and "Splinter Hive" ("Gold Statue Room"). There's a watery arrange of "Brinstar Red Soil Swampy Area" in "Torvus Catacombs", the electrical "Multiplayer ~ Hunters" as the beloved "Brinstar Plant Overgrowth Area", and the heart-pounding "Escape" theme from Metroid 1. Finally, "Theme of Super Metroid" makes a pleasant return for the heroic Galactic Federation in "Last Stand".

 

Like Prime, Echoes contains lots of audio bugs. Once again, audio master extraordinaire PrimeBlue spent long, tedious hours removing them to create the clean audio heard below. I can’t thank him enough for making this the definitive version of the soundtrack. Note track titles have been changed from PrimeBlue's original listing to reflect their American names. The Echoes Demo soundtrack is below.

 

Most of the demo tracks are identical to the final versions in Echoes. The main exceptions are the "Landing Area", which is an original 'ruins area' type theme similar to the Chozo Ruins from Prime, and a unique "End Jingle", which is a shortened version of "Record of Samus". The demo also contains the Prime version of the Elevator Room theme. The demo was recorded through line-in. Audio tracks were not normalized, but retain their relative in-game volume.

 









 As the official guide from Nintendo Power, this guide gives players a step-by-step walkthrough of Echoes’ intricacies while managing not to spoil any of the story. Complete with maps and great pictures, this guide helps you stay on track even if you get lost in the dark. (See what I did there?) Plus the cover is shiny. Who doesn’t like shiny covers?