LEGO builder LDiEgo created this elaborate LEGO Metroid set and it gives us a glimpse at the possibilities of the new Nintendo & LEGO partnership. This Metroid set was submitted to LEGO ideas, which is a place where members of the LEGO community can create and share ideas and have LEGO community members support it. If the idea reaches 10,000 supporters it has a high probability of being produced, after expert review, as an official LEGO Ideas set. This Metroid set is currently at 873 supporters. Once it hits the 1,000 supporter milestone, it gets a 6 months extension to reach 5,000 and another 6 months after that, to reach its goal of 10k. With your help, this LEGO Metroid set has the possibility of being a real product!

 

From the LEGO Ideas page:

 

Based on the classic “Metroid” videogame franchise from Nintendo, this building toy features the bounty hunter’s most recognisable vessel, as well as some key elements from the entire series.
  • Carry the jar with the Metroid in suspended animation inside the cargo hold.
  • Move the Technic liftarm to drop Samus inside the gunship to restore health and ammo. Then withdraw the axle at the back to exit the gunship via the lower hatch.
  • Remove the windscreen to access the cockpit.
  • Flaps can be open to reveal some inner details.
  • Modify the exposed intakes to conceal them.
  • Includes two moveable stud shooters.
  • Adjust the three bottom pads to land in any surface.
  • Open the secret door to drop Samus as a Morph Ball.
  • Includes a minifigure of Samus Aran’s iconic Power Suit.

 

Make sure you support this awesome project on the LEGO ideas page and help make it a reality!

 

You can also visit LDiEgo’s Flickr account for more HD photos of this awesome Metroid set.

 

 

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Special episode this time! Andy and Dak invited me to join them on their podcast. We discuss Nintendo’s performance on how they’ve marketed the series. Could Metroid be elevated to “mega-franchise” status? Or has it been constantly cursed with missed opportunities? Give it a listen or click the banner below.

You can also follow the podcast on Twitter, @omegametroidpod.

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This Power Suit was made in just 3 days! A sample of the process below. Incredible!

https://twitter.com/11Vadu/status/1249357162859515904

Make sure to check out the video, in the tweet above, to see the suit in action.

It looks, surprisingly, light and agile! Amazing work @11Vadu

 

 

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Is Zero Suit Samus enough of an established character for Nintendo to create an exclusive game around her? What kind of game would it be? Would it bring Metroid into the mainstream? Would people buy it? Andy and Dak hypothesize and pontificate the outcome.

Listen here or click the banner below.

You can also follow the podcast on Twitter, @omegametroidpod.

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Last July 2019 we posted a story about electronic musician SynaMax tracking down the exact instruments and sound patches used in the Metroid Prime series music. Just yesterday, SynaMax released a music patch for Metroid Prime (GC) that (via the Dolphin GameCube emulator on PC) creatively alters the music for:

 

VS. Metroid Prime (Spider)

Phendrana Drifts

VS. Parasite Queen

Artifact Temple

Planet Tallon IV

Tallon IV Overworld

 

…with more songs to be released as well. Now you may be asking yourself, “why would I change the perfect tracks that Kenji Yamamoto already made for Metroid Prime?” Why? These new tracks sound amazing! Just check out this trailer and see how well they mesh with the game:

 

 

Make sure to check out the video on his YouTube channel for detailed instructions on how to get the music mod running on the Dolphin emulator  and for a direct link to the free patch. Subscribe to his channel and check out his other awesome Metroid remixes and musical alterations. Awesome job SynaMax!

 

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Hey folks, we’re proud to announce an exclusive promotional announcement! We are fortunate to announce a new podcast called the Omega Metroid Podcast, produced by Zelda Dungeon‘s Andy Spiteri with co-host Dakota Lasky.

The crew promises to release the podcast in regular, weekly episodes – every Tuesday. While this first episode doesn’t go too deep beyond some high-level introductory stuff, I do believe it has a lot of potential. Note that we are not producing this show, but we do intend on being on the show at some point in the near future.

Thanks to Andy and his co-host Dak for reaching out to us about this and we wish them the best of luck in their future eps. Next week’s topic: Metroid Prime 4 predictions! Check it out on Podbean by clicking the above banner.


Official Press Release:

Introducing the Omega Metroid Podcast – the first weekly show on the internet dedicated to all things Metroid! Join hosts Andy Spiteri and Dakota “The Rapture” Lasky as every week, they dive into a different topic surrounding the series. Everything from in-game lore to real world situations surrounding the Metroid series and Nintendo, to news and announcements will be covered in this new show; serving both as a retrospective and forward looking Metroid show, the podcast will bring you unique insight and perspective from two long time Metroid fans.
Produced and hosted by Andy Spiteri, the Omega Metroid Podcast will serve as a sister show to Zelda Dungeon’s Zelda podcast, The Champions’ Cast. Spiteri has been hosting The Champions’ Cast for two years now, turning it into one of the biggest Zelda podcasts in the world, while simultaneously serving as Zelda Dungeon’s Editor-In-Chief, responsible for all the content and creative direction of the website. Hoping to give back to a community which at times has seemed underserved, Spiteri wanted to bring a similar style of fun, insight, and thought provoking to the Omega Metroid Podcast as he did with The Champions’ Cast.

 

To this end, his teaming up with Lasky was the perfect way to make this happen.

 

Dakota “The Rapture” Lasky brings his vibrant personality known to esports fans from his broadcasting in Smash Bros. and Overwatch to the Omega Metroid Podcast. Seasoned both in front of a camera streaming or behind a camera offering color commentary and analysis, Rapture never shies away from giving his opinions on anything and everything, from Ridley to Other M. Rapture brings the perfect blend of Metroid knowledge and passion to compliment Spiteri, and the chemistry between them was instant and obvious to both.

 

The Omega Metroid Podcast launches on March 3rd and is available on Podbean, iTunes, and most other major podcast apps! Subscribe over at https://omegametroid.podbean.com on Podbean and https://podcasts.apple.com/ca/podcast/omega-metroid-podcast/id1500697965 on iTunes and follow on Twitter for the latest updates over at https://twitter.com/omegametroidpod .

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A bummer that Samus was completely obscured on her own strategy guide. They just lazily slapped that title in there.

 

Twitter user @ArtofNP shared:

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VGC reports that Texas based Retro Studios has hired New Super Lucky’s Tale designer Mark Capers, who was also designer on Epic Mickey and its sequel. Retro’s second new hire is designer James Beech, known for his work on Crysis 3 (Senior Level Designer), DC Universe Online and the planned (and scrapped) sequel to Silicon Knights’ Eternal Darkness 2. He comes to Retro Studios as an Environment Designer.

 

From VGC, of interesting note:

 

 

Here’s hoping these new design hires talents are used for the upcoming Metroid Prime 4 and we can get some game info soon!

 

A special thanks to videogameschronicle.com for their reporting.

 

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