Excellent retrospective by The Orpheon.
As we celebrate the 35th anniversary of Metroid, I wanted to take a step back and review the game’s coverage in Japan’s premier gaming magazine, Famitsu. Today considered the gold standard for Japanese gaming news reporting and reviews, things appear to have been pretty clunky for the first few months, as the game’s review attests. The images above are a translated version, and the originals are available on Archive.org.
Metroid was reviewed in Issue No. 8 (October 3, 1986) by Toshiyuki Ueno (aka “Game Center Ueno”, ゲヱセン上野), a journalist as well as programmer, composer, and sound designer who later famously worked on Yuji Horii’s Hokkaido Rensa Satsujin: Okhotsk ni Kiyu. With a publication date nearly two months after Metroid’s release, this really demonstrates how slow Famitsu could be with releasing reviews in those early issues (Akumajo Dracula, for instance, wasn’t reviewed until November, despite a late September release). It’s also surprising Ueno not only had to purchase the game himself, but that he was trying to pick up a copy on August 26 (a Tuesday), a full 20 days after its release—and was afraid it would sell out. (Of course, he could have always opted to use a Disk Writer Kiosk…) In any case, at least some staff had to buy their own games rather than use review copies. Whether Ueno was reimbursed by Famitsu is another matter… Even so, he didn’t even get to play his copy for another full three days, August 29! Three weeks is an awful long time to start working on a review of the latest hot title, don’t you think??
At the time, Famitsu did not yet have its famous 40 points ratings system (this was first implemented in Issue No. 10, dated October 31, 1986). Instead they used a “weather forecast” that ranged from sunny, partly cloudy, cloudy, rainy, to snow for particularly bad cases. The grading criteria are also somewhat confusing:
Thankfully, these symbols can be easily converted to a five-point ratings scale, and four raters for five categories gives a cumulative score out of 100. Under this system, Metroid received 18/25, 16/25, 15/25, and 20/25, for a total of 69/100—pretty dismal (about a 27/40). Ueno was the harshest with a 15/25, and it’s unfortunate his perspective was the only one published. Professional journalist Akihito Tomizawa (aka “Tomisawa Geinou”/”Tomisawa Entertainment”) liked it the most.
Ueno praised Metroid for the smoothness of the gameplay, particularly the Screw Attack (which was also featured heavily in official ads). All the reviewers thought highly of its depth, as the game has a pretty large map with a lot of meat behind it. Shockingly, however, the general consensus seems to be that Metroid was pretty derivative, with Ueno summarizing it as more of the “same old, same old” and “just another action adventure game.” Very surprising for what we consider today as a highly innovative design.
He also found Metroid to be unreasonably difficult—not in terms of hard gameplay, but in how it was so obtuse and confusing, with even the manual providing little help in figuring out what to do. This was particularly true of the difficulty of finding secret passages, which don’t have an easily recognizable silhouette like they do in later games (you know what spot in Norfair I’m talking about!). Ueno-san ultimately found it was far more difficult than locating bombable walls in The Legend of Zelda, and two other reviewers also rated Metroid “Rainy” for “Clarity”.
Oddly, Ueno was particularly harsh on the enemy designs, which he felt were recycled from earlier games like Famicom BASIC, Clu-Clu Land, and Mario Bros. And even though Metroid’s soundtrack is today considered a classic, he felt it didn’t hold a candle to the soundtrack of The Legend of Zelda (the review goes to great lengths to emphasize the Famicom Disk System has an FM sound source and the composers should “try a little harder”).
While there are some fair points (Metroid is by no means a polished gem), Ueno-san’s review doesn’t come across as particularly good writing or ultimately fair. The majority of the review is spent discussing how he got the game and how hard it was to play before devolving into a bizarre tangent about the Famicom’s FM sound chip (which makes more sense when you consider he later composed for it). Instead of going into detail on the controls or gameplay, he summarizes it rather bluntly as, “Yes, it’s rather fun, isn’t it?” It begins to give the impression Ueno didn’t even clear it. Clearly Ueno wasn’t the best person to review the game, and he even admits the assignment was basically dropped in his lap (“I had unintentionally ended up doing the review for Metroid…”). Not really an auspicious start to one of the defining franchises of videogames!
Incidentally, “This Issue’s Phrase” (“octopus helmet”) seems to refer to having a Metroid stuck on your head.
A special thanks to Hubz of Gaming Alexandria, who has collected and scanned dozens of copies of Famitsu and uploaded them to Archive.org. This is the first time Famitsu has been widely available to a Western audience, and I would like to thank Hubz and Gaming Alexandria for all of their hard work. It is this type of commitment that allows such research to be possible.
“Until next time…”
Captain Commando
With impeccable timing, Nintendo has dropped Volume 4 of their Metroid Dread coverage. This one focuses on the four 2D games in the series (once again, completely ignoring Other M), and explains a little overview of each game’s story, as well as complementing each section with some old concept artwork. In any case, we actually recommend going to the JAPANESE VERSION instead if you’re going to read through it, because it looks like the US one just takes the scraps and cobbles it together.
But the REAL meat of the story is this new Dread teaser trailer at the very end! It’s really good and it’ll hype you right up. BEWARE though, there are POTENTIAL SPOILERS so you may not even want to watch it! Watch it here:
Today being August 6, 2021 marks the 35th anniversary of Metroid! With it, we have something very special to share with you.
Over the last few months, a fan by the name of Isabel has compiled together her own zine celebrating this monumentous occasion. We can now share that zine with you – absolutely free! There are a bunch of excellent, talented contributors to this zine, including yours truly and one of our staff members, Lillith! Please do yourself a favor and download this awesome zine today.
Thanks so much to Isabel and all the contributors of this fantastic zine. You’ve made me very proud to be a Metroid fan.
Isabel can be contacted at @metroid35 on Twitter or Instagram.
It’s upon us! MHQ’s annual MHQthon starts today at 6am PT (that’s 8am CT and 9am ET) and goes on through August 8th. Head on over and if you can, make a donation to them, it will go directly to Child’s Play Charity. Best of luck to the folks at MHQ, I hope this one’s good!
Wayyyy back before Smash Bros. was even a thought in anyone’s minds, video game characters from all over gathered together to participate in… THE OLYMPICS!? While this week the Olympics are taking place in Tokyo, Japan, in this 30 year old comic from Weekly Famitsu Magazine, (No. 188 July 24th, 1992) game characters like Mario, Sonic, Ryu, and yes, Samus, compete at classic Summer Games events. This was in celebration of the ’92 Summer Olympics in Barcelona, Spain.
Our dedicated former staff member and long-time contributor CapCom has returned to offer us this exclusive translation. You won’t be able to find this anywhere else!
Source: Nintendo Everything
So I just added our new official Metroid Dread section today. (Yes, I am fully aware there isn’t a Smash Bros. Ultimate page on here yet, and frankly not sure when it will be added but it’s in the cards!)
The page is similar to all our other game sections. As we acquire more content, it will be added accordingly. This includes more photos, screenshots, music, scans, and anything else you can expect to find from our site. You can access it by either clicking our main slideshow banner at the top of our site OR you can click on the main menu “Original Series.”
UPDATE: Menu is fixed. If it’s not working properly, try clearing cache/cookies.
Nintendo has released Volume 3 of their Metroid Dread report. The title is “Seven Points that Define the 2D Saga.” View it here.
The report focuses on Samus’s history and her abilities, as well as gameplay and the timeline (with Other M myseriously absent). It even makes this statement:
This statement is entirely, 100% untrue. Even if you give them the benefit of the doubt, even if you say “the Prime saga is separate” – which technically it is – it completely ignores Other M, which came out in 2010. What does “being an interquel” have anything to do with it? It was a new game. It came out 11 years ago. As far as we know, it was part of the game’s canonical timeline. End of story.
It’s very difficult for me to interpret this as anything other than Nintendo actively attempting to de-canonize the game. The webpage also shows Metroid 1, 2, 3, and 4 and makes mention of Zero Mission and Samus Returns. Why ignore Other M?
Drama aside, new screenshots!
The upcoming Volume 4 plans to focus on the game’s story so I guess we will see once and for all if Nintendo considers Other M not worthy of ever being mentioned again in any public materials.
Dark Samus & Ridley are getting retailer exclusive reprints that you can pre-order now! If you missed out on them the first time around, or if you are a new Metroid fan and want to start your Metroid-Amiibo collection, now is the time!
Dark Samus is a Best Buy exclusive & Ridley is GameStop exclusive.
While these retailer exclusive shenanigans sound silly to us, at least they’re getting a second release. Both Amiibos are scheduled to release on October 8, 2021; the same date as Metroid Dread, which makes their integration with Metroid Dread a possibility.