Metroid Prime 4 has been a dream project, and my favorite part has been designing, crafting, and animating Samus’s HUD. I learned a lot during MPR, and I hope it shows. Check out my artstation for a deeper dive! https://t.co/55WKmQYf4O#metroidprime4 #metroid #ui #hud #nintendo pic.twitter.com/VCIrgJ2jga
— Jon Wofford (@grumblechunk) July 11, 2024
Jon Wofford, the Lead UI Artist at Retro Studios, shares his excitement about the reveal trailer for “Metroid Prime 4: Beyond.” He highlights the HUD, which he has meticulously crafted to honor the Metroid Prime legacy while incorporating modern updates. He credits Jordan Johnson for the UI technology and Nina Morris for her work on the scan holograms. Wofford details various aspects of the HUD, including its combat functionality, scanning animations, and the Morph Ball HUD. Check out his Artstation for more details: https://www.artstation.com/artwork/JvXzev