Next Level Games
|
Game Director |
Jason Carr |
Lead Level Design |
Devon Blanchet |
Technical Level Design |
Jon Adkins |
Level Design |
Andre Marentette, Cavin Yen, Ian Rooke, Jeffrie Wu, Mark Bianchin |
Gameplay Design |
Matt McTavish, Matt Smits |
Design |
Bryce Holliday |
Technical Director |
David Catlin |
Level Support (Programming) |
Angus Mackay |
Gameplay Programming |
Brian Davis, Hewan Woolley, James Mansfield, Jason Wylie, Tedd Streibel |
Online Programming |
Gary Shaw, Rod Prada |
Rendering (Programming) |
Gary Kwok, Harold Westlund, Randy Cavanagh |
Systems (Programming) |
Duane Bieber, Jim Randall, Mike Cline, Steven Brekelmans |
UI (Programming) |
Rod Higo, Sean Calder |
Art Director |
Anthony Iammarino |
Presentation Director |
Barret Chapman |
Animation |
Aric Norine, Bryan Gillingham, Dan Pratezina, Desmond Duggan, Henry Truong, Jeongmin Sim, Marie Wyatt, Reece Mills, Shane Welbourn |
Character Art |
Alden Phipps, Chris Turcotte |
Concept Art |
Adrian David Enciso, Chad Smith, Derek Stenning, Nigel Quarless |
Technical Environment Art |
Marc Brassard |
Environment Art |
Adam Munton, Christopher Rice, Daniel Gerlitz, Logan Foster, Mark Scharf, Patrick English |
Lighting |
Jason Chapman |
Special Effects |
Aazim Khan, Jung Chan |
Technical Art |
Michelle Man, Paul Goad |
UI Art and Design |
Anders Bergman, Diego R. Pons, Neil Singh |
Audio Director |
Alex MacFarlane |
Sound Design |
Liam Wong, Scott McFadyen |
Music Director |
Chad York |
Music Composition |
Chad York, Darren Radtke, Mike Peacock |
Audio Tech |
Albert Chau |
Producers |
Bjorn Nash, Eric Randall, Ken Yeeloy, Paul Martin, Robert Davidson |
Translation |
Hiroaki Chiba |
QA Manager |
Roderick McInnes |
Senior QA |
Jeff Uegama |
QA |
Alex Leung, Alphonse Du, Brad Maxim, Mike Levesque, Sam Kirvan, Sam Streibel, Wesley Yeung |
Additional Programming |
Brook Jensen, Paul Westlund |
Additional UI Art |
Sean Thompson |
Operations |
Douglas Tronsgard, Megumi Asakawa, Melodie Li, Noah O’Neal, Leah Hartley |
Special Thanks – Audio Engine |
Wwise by Audiokinetic |
Nintendo
|
Producer |
Kensuke Tanabe |
Supervisors |
Ryuichi Nakada, Yoshihito Ikebata |
Project Management |
Keisuke Terasaki, Akiya Sakamoto |
Coordination / Translation |
Norihide Sasaki |
Voice Effects Supervisor |
Yuto Sasaki |
Character Design Supervisor |
Takayasu Morisawa |
Illustration |
Chiharu Sakiyama |
Illustration Supervisor |
Yusuke Nakano |
UI Design Supervisor |
Arisa Yanagi |
Technical Support |
Shingo Okamoto, Toru Inage, Yuta Ogawa, Kyohei Minato |
NOA Product Development and Publishing |
Jeff Miller, Tim Bechtel, James Helssen |
NOA Project Manager |
Todd Buechele |
NOA Localization |
Nathan Bihldorff, Reiko Ninomiya, Ann Lin (as Ann Linn), Scott Willson, Kindra Timmerwilke, Anne-Marie Laperrière, Billy Carroll, David Carrasco López, Dutch Hixenbaugh |
NOA Product Marketing |
William Trinen, Corey Olcsvary |
European Localisation Coordination |
Hitomi Naitoh, Kevin Murray, Daniel Idoine-Shirai, Sebastian Donnerstag, Petra Gyarmaty, Naiara Ordorika Ibarguengoitia |
European Localisation |
Grace Yon, David Caussèque, Laurent Godinot, Katharina Glowotz, Katharina Mitteldorf, Giacomo Iacumin, Alessandro Tardito, Raúl Guerrero Plaza, Álex Hernández-Puertas |
Writing / Editing |
Ryuunosuke Suzuki |
Writing Support |
Masamichi Abe, Takashi Ogomori, Yuko Sasano |
Voice Data |
Tomokazu Abe, Megumi Inoue, Ari Matus, Cristina Pohlenz Garza, Hélène Bisson-Pelland, Billy Carroll, David Caussèque, Sabrina Jouillat, Michael Frisch, Monika Händschke, Pasquale Gianluca Miceli, Giovanna Canta, Miguel Ángel Carnero Calderón, Canela Rodal, Guillaume Deschamps, Zoran Tasevski, Kent Robello, Daniel Picazo Millán |
Manual Editing |
Jonghoon Park, Keisuke Kadota |
Artwork |
Kunihiro Hasuoka |
Testing |
NOA Product Testing, NOE Quality Assurance, Mario Club Co. Ltd., Digital Hearts Co. Ltd. |
Special Thanks |
Satoshi Kira |
Special Advisor |
Yoshio Sakamoto |
General Producer |
Shinya Takahashi |
Executive Producers |
Satoru Iwata, Tatsumi Kimishima |
© 2016 |
Nintendo |