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Use the link below to download a PDF of scans of the original GameBoy manual.

Metroid II: Return of Samus
for Nintendo GameBoy
US Instruction Manual (c)1991 Nintendo of America Inc.

Typed by TJ Rappel for the Metroid Database

[FC]
Nintendo Game Boy
Metroid II: Return of Samus
Instruction Booklet

1
[IFC]
Nintendo Seal of Quality
[text omitted]

2
Thank you for selecting the Metroid II (R) Return of Samus (TM) Game Pak for the
Nintendo (R) Game Boy (R) unit.

Please read this instruction booklet thoroughly to ensure the maximum enjoyment of your
new game. Then save this booklet for future reference.

Table of Contents
The Metroid Story...........................................3
Controller Operations.......................................7
How To Play Metroid.........................................8
The Planet SR388...........................................11
Cybernetic Suit Technical Spec.............................13
Items......................................................15
Enemies....................................................23

Precautions
1) If you play for long periods of time, take a 10 to 15 minute break every hour or so.
2) This equipment is precision built. Do not use or store it under conditions of extreme
temperature, or subject it to rough handling or shock. Do not disassemble the unit.
3) Do not touch the connectors. Do not get them wet or dirty. Doing so may damage the
Game Pak and/or GAME BOY unit.
4) Always check the Game Pak edge connector for foreign material before inserting the
Game Pak into the Game Boy unit.
5) Store the Game Pak in its protective case when not in use.

TM & (R) are trademarks of Nintendo of America Inc.
(C) 1991 Nintendo of America Inc.

3
THE METROID STORY
In the year 2000 of the history of the cosmos, representatives of many different planets
in the galaxy established a congress called the Galactic Federation. A successful exchange
of cultures and civilization resulted, and thousands of interstellar spaceships ferried
back and forth between planets. When space pirates appeared to attack the spaceships, the
Federation Bureau created the Galactic Federation Police.

There are many unknown planets throughout the galaxy. Many of these are causes of concern
to the Galactic Federation. To take care of this, they employ Space Hunters, the greatest
of which is Samus Aran.

4
Samus' greatest achievement has been the destruction of the pirates' Metroid plans on the
planet Zebes. In the year 20X5 of the cosmos, an unknown life-form was discovered on planet
SR388 by a Galactic Federation deep-space research ship. The research crew took a sample
of the creature and placed it into a suspended animation stasis capsule and dubbed the life
form "Metroid". On their way back to their home base, the research ship was attacked by pirates
who stole the stasis capsule containing the life-form!

The Metroid in suspended animation could easily be brought back to life, and exposeure to
beta rays was all that was needed to cause it to multiply. This highly dangerous creature
will cling to any other creature and suck away its victim's energy.

Samus, by order of the Galactic Federal Police, successfully and singlehandedly penetrated
the space pirates' natural fortress on the planet Zebes. After a series of intense battles,
Samus destroyed all the Metroids she encountered. Her destruction of the reactivated Mother
Brain at the center of the fortress crushed the pirates' evil plans.

5
AFter serious consideration of how terrible and destructive the Metroid life form was,
the Galactic Federation sent another research ship to SR388. This trip was to make sure
there were no more Metroids left on the planet.

After a short time the Federation received an emergency notice from the research base.
They had lost contact, and the research ship was missing. The base had already sent a
search and rescue party, but after their initial contace, the rescue ship was not heard
from again.

A special combat group was assembled consisting of armed soldiers from the Federation Police
and was immediately dispatched to SR388. After transmitting their primary landing data, they
also were never heard from!

Rumors spread fast, and again, the whole galaxy was seized with the fear of Metroids.

WIth this limited information, the Federation was positive that a Metroid must still be
surviving, hiding deep in the planet underground. Even one living Metroid could easily
wipe out an entire planetary civilization. So, the Galactic Federation called its members
to an urgent conference to find a way to overcome this menace. They quickly came to one
conclusion, which was unanimous and simple......Give Samus Aran the order to exterminate
the Metroids!

6
The underworld of the planet SR388 is a complicated structure of multi-layered domes and
spaces. Some of these contain the ancient ruins of some unknown civilization. These are
home to many life forms living on the planet.

Samus, charged with her mission from the Galactic Federation, hurried to the planet SR388.

Samus' confrontation with the Metroids has started again. You must help Samus save the
Galaxy from the Metroids!

7
Controller Operations

Function of each button

	* A BUTTON
	  Jump
	* B BUTTON
	  Shoots Beam or Missile
	* +CONTROL PAD
	  < and > Moves Samus Left or Right
	  ^ Aims weapon Up
	  v Makes Samus curl into a ball
	    During jump, will aim weapon Down
	* SELECT BUTTON
	  Selects beam or missile
	* START BUTTON
	  Pauses game. Press again to release pause

NOTE
If you press A, B, START and SELECT all simultaneously, the game will reset back to
the title screen.

8
How To Play METROID
* Before You Start
	Correctly insert the Metroid II The Return of Samus Game Pak into your GAME
BOY compact video game system and turn the POWER switch to the "ON" position. "Nintendo"
will appear on the screen followed by a short introduction and the title screen.

* Beginning the Game
	When the title screen appears, use < or > on the +Control Pad to select
START 1, START 2 or START 3. Then press the START button to begin.

You can save three different games. For detailed instructions on saving your game, see page 10.

9
* Reading The On Screen Display

[screenshot from game--ascii representation of bottom information bar below]

ENERGY UNITS----[][] 69        A-068        ~-28----METROID DETECTOR
				 |
				 |
			 MISSILE SUPPLY

* During the game, data will appear on the bottom of the on screen display, as shown
in the picture above.

ENERGY------------------The units of energy that Samus currently has. Each filled tank
			holds 100 units.
MISSILES----------------The number of missiles that Samus has.
METROID DETECTOR--------The number of Metroids detected on the planet.
			This detector can also show other information about Metroids.

10
* About Saving The Game
You may only save the game when you reach a SAVE POINT. These will appear
during game play.

When Samus stands on the SAVE POINT, the message "SAVE...PRESS START" will appear at the
bottom of the screen.
Press the START Button and your progress will be saved. When "SAVE..COMPLETED" appears, you
may continue playing the game, or you may turn the power switch to "OFF" so that you may
resume your game later.

There are several SAVE POINTS in the game. The last save made will be the point at which
Samus' status will be recorded.

	This game has battery back up, so saved data will be stored
	even if the GAME BOY is turned off.

* Deleting A Saved Game
To begin a new game after you have already saved data to all three file numbers you must
first clear the file that you wish to sae to. Using the + Control Pad, select the file
number you wish to clear, then press the SELECT Button. The world [sic] CLEAR will appear
below START. Then press [DOWN] on the + Control Pad and the START Button simultaneously.
You will hear a small explosion indicating the file has been deleted.

11-12
The Planet SR388
Samus, you are charged with the destruction of all Metroids existing on the planet SR388.
The underworld of the planet SR388 is a complex maze shape.

Star Ship			The underworld of SR 388 has many different areas. The tunnels
				between each area are filled with a dangerous liquid that will
				deplete Samus of her energy. When an earthquake occurs, the
				liquid may drain away or fill in areas of the tunnels. 
				Whatch [sic] out for the liquid! You must learn to work around it.
Some walls can be destroyed	
by using the beam. However,		Some areas in the caverns appear to be the ruins of an
some must be destroyed with		ancient civilization. Check these areas carefully. You
a bomb. Often you must blow		may find useful items to make Samus more powerful. It is
out a wall to proceed. There		essential to your task to hunt for these power items.
are many hidden paths and
pitfalls.
				

	According to the report sent to us by the Galactic Federation Special
	Squadron, the only effective way to destroy a Metroid is by using 
	missiles. Be aware that when the Metroid molts it undergoes a
	metamorphosis. Each time a Metroid changes its shape, it gets stronger
	and more powerful.

	This mission to exterminate the terrible creature will be a task of
	extreme difficulty.........

13
Cybernetic Suit Technical Spec

Samus Aran With Full Equipment
	HELMET
	
	OXYGEN SUPPLY EQUIPMENT
	
	WEAPONS HAND
	Shoots beam or missiles. When missiles are active, the barrel will be open.
	The supply of missiles is limited, and it will be necessary to reload. There
	are many different kinds of beam weapons. The beam that will be fired will
	depend on which item was last found and equipped.

	HIGH JUMP BOOTS
	This increases Samus' Jamping [sic] ability tremendously.

Samus can wear up to 14 different kinds of items. Make sure to arm her efficiently and
make good use of each item obtained.

14
	INFRARED RAY SCOPE
	Allows Samus to see, even in the dark.
	
	NORMAL SUIT

	LEFT HAND

	BARRIER SUIT
	Becomes enabled with Samus finds the Varia.

SAMUS ARAN	Height: 1m 90cm		Weight: 90kg

15
ITEMS
These items will help Samus increase her offensive and defensive powers.

Artifactor Statue
This is a relic of an ancient civilization. This statue holds the "Item Sphere".

Item Sphere
Usually, the power items (except missily type and energy type items) are hidden in an
Item Sphere. Shoot the Item Sphere with a beam to make the item appear, then touch it
to equip.

16
Missile Pod
This item allows Samus to hold more missiles. it also replenishes Samus' stock of missiles
to maximum.

Missile Battery
Reloads all missile pods to maximum.

Energy Tank
This item will increase Samus' amount of storable energy and will refill all life energy
to maximum.

Big Energy Ball
This will refill all energy tanks to maximum.

	After destroying some of the creatures on the planet SR388, they may
	turn into Small Missiles or Energy Balls. These items will allow Samus
	to recover missiles and energy.

17
Bomb
After obtaining the bomb, press the B Button while in the ball shape to set a bomb.
Bombs have the power to hurt enemies, and to break through some floors, walls, and
ceilings.

Spider Ball
When Samus has assumed the ball shape, she can activate the Spider Ball by pressing
Down on the +Control Pad. This "sticky ball", gives her the power to move across the
walls and celing unhindered by gravity. To maneuver, use the +Control Pad. To return
to the regular ball, press the A Button.

High Jump Boots
With these boots, Samus can jump more than twice as high as she normally can.

18 
Spring Ball
This allows Samus to jump while in the ball shape.

Space Jump
With this item Samus can jump continuously through the air while spin jumping. Learn
how to use this item effectively by hitting the jump button again before she touches
the ground and Samus will be able to do a perpetual jump. It may require some practice,
but keep trying!

Screw Attack
This allows Samus to destroy enemies she contacts while spinning through the air.

19
Varia
This item effectively doubles the energy absorption of Samus' cybernetic suit, enabling
her to withstand enemy attacks much more effectively.

20
Star Ship
THis is Samus' elite custom scout ship designed to travel interstellar distances. Samus
traveled to the planet SR388 it [sic]. This ship is her base of operations for this
mission. Samus may restore her energy and reload her missiles by returning to it.

21
Beams
When Samus equips a beam type item, her normal beam will change to that beam.

	NOTE
	She cannot have 2 different beams simultaneously.

Ice Beam
This beam will freeze an enemy for a short period of time, making them unable to move.
Samus can jump on a frozen enemy without receiving damage.

Wave Beam
The beam travels in a wave shape. It is a very powerful beam and has a wide range of effect.

22
Spazer Laser Beam
A three way beam with an extremely wide focus is fired when this weapon is discharged.

Plasma Beam
This extremely powerful weapon fires a beam that can even penetrate solid walls.
It is the strongest and most destructive of all of the beam type items.

23
ENEMIES
On the planet SR388, there are a variety of life-forms to be found. Additionally there
are several mechanical creatures left from the ancient civilization that are still 
present and functioning. Samus must be careful of these, as they will attack immediately
when she approaches.

YUMBO
Flies unsteadily in the air.

TSUMURI
This snail-like creature has very sticky legs and will creep along the walls and
ceilings of the caverns.

DRIVEL
They move back and forth in the air. When Samus approaches, they will spit a strong
liquid acid.

SKREEK
They usually hide in the gaps in the ground or in the liquid. They will suddenly appear
to attack, spitting bullets from their mouth.

24
HORNOAD
Be wary of this hopping enemy.

CHUTE LEECH
Usually they will lay quietly on the ground or in the liquid. But, when Samus comes
close, they will jump up to attack, falling down like a leaf from a tree.

MUMBO
This enemy flies in the air.

GAWRON
THis enemy lives in a nest with many of its kind. When Samus approaches, they will
start attacking, one after another.

SEPTOGG
This unusal shaped creature floats in the air. Samus can ride on it without damage.

25
GULLUGG
This creature flies around and around in the air.

BLOB THROWER
This plant creature spits out little blobs.

SENJOO
Spinning the rings on its side, this creature floats in the air and attacks at a
perpendicular angle.

SEEROOK
Moves back and forth on the ground.

26
MOHEEK
Usually quite tame, but if Samus touches its tendrills, she will be hurt badly.

SKORP
They come out from their holes to attack with their disk saws.

NEEDLER
They move along the walls and the ceilings.

GLOW FLY
When dormant, they stick upon the wall with their abdomen flashing. When Samus
comes close, they will roll up and crash into her.

YUMEE
This creature will pop out of the ground and try to sting Samus with its sharp thorn.

27
FLITT
Samus will not receive any damage even if she touches them. Look closely for them,
as they have a tendency to conceal themselves.

MEBOID
This is an amoeba-like creature. They just move back and forth.

OCTROLL
WHen Samus comes close, they fall fluttering downward.

ARACHNUS
It will roll up its body like an armadillo, then rush at Samus.

TPO
This robot may be small, but it will do damage.

28
WALLFIRE
A robotic, proximity detecting sentry mounted upon the walls.

SHIRK
This robotic enemy is programmed to crush targets with its sharp nail.

AUTRACK
This robotic guardian can be found in various places. They have a long neck that is 
usually withdrawn, but it will extend it and attack with a laser beam.

AUTOAD
Another type of robot, presumably left over after the demise of the ancient civilization.
They now hop around out of control.

29
AUTOM
Watch out for this robot's severe firepower.

GUNZOO
This multi-gunned robot fires at anything that moves.

PINCHER FLY
A fly-like creature found in some areas. If touched, they will damage Samus, but 
they will not attack on their own.

GRAVITT
It comes out of the ground and rushes at Samus, then darts back underground.

30
HALZYN
If [sic] flies unsteadily in the air. The hard shell on both sides of its body keeps 
it safe from beams fired its way.

MOTO
When Samus comes close, they will dash at her. They have a hard shell that protects
them from beams.

PROBOSCUM
Originally programmed as a worker, not a fighter, this robot is out of order and out of control.

RAMULKEN
Their bodies are protected by a hard shell, and beams will not affect them. Their only weak
point is their legs!

31
METROIDS AND THEIR KNOWN MUTATIONS

METROID
This is their first shape after hatching from eggs. They will cling to any creature
that they can find, drawing its victim's life energy away.

ALPHA METROID
This the [sic] shape of a Metroid after its first molting.

GAMMA METROID
After molting from the lesser mutation, the Metroids will grow much larger, gaining
the power to attack with lightning bolts.

32
ZETAMETROID
Multiple mutations will cause a Metroid to continue to grow into an even larger 
and more powerful adversary.

OMEGA METROID
This mutation is absolutely huge; its power, incredible!

33
SAMUS ARAN
[three pictures of Samus]

34
[IBC]
90-DAY LIMITED WARRANTY
[text omitted]

[back cover]
NEED HELP WITH INSTALLATION, MAINTENANCE, OR SERVICE? CALL 1-800-255-3700.
Nintendo of America Inc.
P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
PRINTED IN JAPAN

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