Brawl like a pro as Samus Aran!
Samus Strategy Guide - Super Smash Bros. Brawl
by Jesse D5 April 2008
Introduction
This Samus-specific Super Smash Bros. Brawl strategy guide is written under the assumption that you already understand the general rules and control scheme of the game. That being said, you should be familiar with things such as the ability to attack in any direction, whether on ground or in the air. You should also be familiar with melee attacks, special attacks, (final) smash attacks, grabbing/throwing, double jumping, and shielding/dodging.The purpose of this guide is to describe all of Samus' special abilities as well as the tactical advantages or flaws for each. That being said, we won't be describing her basic abilities such as melee attacks. I would strongly recommend you to consult our Super Smash Bros. Melee Strategy Guide to understand these basics, since they're no different in Brawl.
Due to the multi-controller capabilities of Brawl, I'll be referring to buttons based on their function
instead of their name. They're identified as follows:
GameCube Controller | Sideways Wii Remote | Wiimote + Nunchuck | Classic Controller | |
---|---|---|---|---|
Directional Motion | Analog Stick | D-pad | Analog Stick | Analog Stick |
Grab/Throw | Z | A + B or - | A + B | ZL or ZR |
Melee Attack | A | 2 | A | b |
Special Attack | B | 1 | B | a |
These are assuming, of course, that you are using the default control scheme. If you customize your control scheme then, well, you're on your own! I strongly recommend that you use the GameCube controller, if available. For a fighting game such as this, the game pad is the way to go.
Samus (Armored)
Samus Aran has been a regular member of the Smash Bros. series since its conception on the Nintendo 64 in 1999. As with all games in the series, she has a great balance of weight and speed. She packs an arsenal of long-range of attacks and is equally formidable in hand-to-hand combat. All of her abilities from Super Smash Bros. Melee are present in Brawl, with some slight adjustments.
Charge Beam
Special Button
Don't fire your charged beam at obvious times when an opponent would be expecting it. The charge will remain until you lose a life or sustain a major hit, so keep it at standby and save it for the opportune moment to catch your opponent(s) by surprise.
Missile
Forward + Special Button
Super Missile
Smash Forward + Special Button
Like the standard missile, it's not recommended to fire one of these off in close combat as you'll be momentarily vulnerable while preparing to fire a missile.
Screw Attack
Upward + Special Button
By pressing up and the special attack button, Samus will perform her trademark buzz-saw attack. This does not make her invulnerable, but it is a great way to get an upward-lunging attack on opponents directly above you. It is also handy if you find yourself within a tight group or in otherwise close quarters with other opponents, and want a quick way out.
The Screw Attack also functions as somewhat of a third jump for Samus, and can be an essential life-saver.
Bombs
Downard + Special Button
Bombs are generally not very powerful and won't send your opponent flying very far. If you are high in the air and moving horizontally, then you can drop a row of these over the battlefield to get a few hits in. They can also catch enemies directly below you by surprise. But beyond that, the time they take to lay and their weakness make bombs somewhat useless.
Final Smash: Zero Laser
Special Button, w/ Smash Ball
Of course, this attack affects Samus' armor as well. Firing her Final Smash attack will wreck her armor, leaving her to continue the fight as...
Zero Suit Samus
The beautiful blue blond-haired babe will emerge from her wrecked power suit after firing the Zero Laser.Zero Suit Samus is a lightweight tradeoff from her armored self. Without the extra weight she can run faster and jump higher, and in general be a difficult target to hit. But of course, she now lacks her firepower and her physical attacks don't hit as hard. The key is to use her athletic prowess to your advantage. Make yourself hard to hit.
First and foremost, you'll notice the remains of her suit scattered about on the ground around her feet. The first thing you'll want to do is pick these up and toss them at your opponents for a quick surprise attack since they may expect you to be immobile after firing off your final smash.
Paralyzer Pistol
Special Button
Plasma Whip
Forward + Special Button
Plasma Wire
Upward + Special Button
Use this also to save yourself from falling over a ledge. If you are horizontally even or somewhat below a ledge, if it is within range, simply executing this technique will automatically aim it toward your desired target and draw you back to safety.
Flip Jump
Downward + Special Button
Final Smash: Power Suit Samus
Special Button, w/ Smash Ball
Many would compare Zero Suit Samus' final smash to the Crystal Flash, though this isn't entirely true (no recovered health). Basically, she will engulf herself into a glowing mass and will emerge with her shiny suit of armor, good as new. If any opponents are nearby, they will be drawn into this mass as well and will take a substantial hit, but this can easily be evaded by standing at a safe distance from Samus while she transforms.
Other Skills & Tactics
As with any character in the Smash series, understanding Samus' special skills is only half of being a good warrior. To be able to choose the right attack for the situation, and to fight using tactics is where the brilliance of the game's simple-yet-robust gameplay really shines. Anyone can pick it up and play it, but true mastery comes from skillful use of tactics. I that didn't sound cheesy enough, I could call you "Grasshopper."
Wall Jump

Both armored Samus and Zero Suit Samus can perform a wall jump. It's useless most of the time (since you only see vertical walls in a few stages, certain areas of Subspace Emissary and cleverly-designed custom stages) but can be useful to fool your opponents in the right situation.
For example, Zero Suit Samus can perform a Flip Jump (see above) into a wall then elegantly bounce back off that wall using another flip jump.
Grapple Beam

Start As Zero Suit Samus
By holding the block button at the character select screen while selecting Samus, Samus will instantly shed her armor at the start of the match, leaving Zero Suit Samus with a pile of projectiles at her feet. Use these to your advantage!
Smash Taunt: Shed Your Armor
Smash taunting is a trick that only a few select characters can use for different effects. For example, the StarFox team can call in Arwings on StarFox-themed levels for backup. Solid Snake can make codec calls to get HQ's insight on his different opponents. Samus can shed her armor at will to become Zero Suit Samus. This can be done on any stage, however she can't re-obtain her suit without a final smash.On a controller where you can use the d-pad to taunt, quickly press up, down, up. This is difficult, as you have to time it quickly and correctly. But if you can masterfully rock the d-pad up and down, you can enjoy another skill for your already vast arsenal. Don't try to do this so much that it leaves you open to attack, however.
