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Translate Get! Metroid Prime & Fusion Developer Interview
09.12.2011 - CapCom

I've uploaded the latest translation project, the Metroid Prime & Fusion interview from the official Japanese website! This interview was originally published in Nintendo Dream vol. 85 (March 2003) and reprinted on the Metroid homepage with permission from the magazine.

There is some interesting information here about what Metroid means to each of the developers, and particularly about the composition of Metroid Prime, including a detailed explanation from Kenji Yamamoto about how the pieces he sent to Retro Studios were initially rejected. At first, he thought the game would be third-person due to the trailer, make sense of the techno music they kept sending him, and in the end, he had to get the staff to listen to a CD full of Metroid music and watch their expressions.

Check it out.

Until next time...
Captain Commando

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