Not to be confused with the Bomb Jump technique which propels Samus up while she's in ball form through the timed placement of bombs, this is a move that's useful when you need to make a jump that's a bit higher than you can jump on your own...

  1. Roll into a ball and set a bomb
  2. Stand up before the bomb detonates. DO NOT MOVE after you stand!
  3. Let the explosion propel you up.
  4. As long as Samus is in the standing position, she can jump.


This move comes in handy when falling down long shafts, and is a technique which I actually discovered myself! ^_^ It works on the same principle as the Bomb Jump -- i.e., as long as the Samus sprite is in the "stand" position, you can make her jump, even if it's in mid-air.

  1. Roll into a ball
  2. Roll off the edge of a platform
  3. While falling, tap UP
  4. Samus will be in a standing position as she falls. You can now jump once from here.


Not to be confused with the Wall Jump technique used in Super Metroid, this trick could be considered a straight-up cheat, as it's basically the exploitation of a glitch which actually can make getting through some portions of the game quicker and easier. But hey, if Street Fighter players can use glitches and call them "techniques," then Metroid players can too. Using a controller equipped with a TURBO function makes this trick even easier, although it can be done on a standard pad with some practice. Also, BE FOREWARNED that if you screw this move up, you can get stuck in a wall and be forced to reset your game, or at least end it (see the next trick), so excercise caution when trying this!!

  1. Open a door.
  2. Stand in the doorway, preferably facing outward, and let the door close around you (so that you are caught in the door). It's a good idea to try to time a short jump with the closing of the door so you can make sure you're stuck.
  3. Start jumping rapidly (this is where a Turbo controller comes in real handy).
  4. As you are jumping, tap DOWN on the control pad (or joystick) every once in a while so that Samus turns into a ball for a split second and jumps out of it immediately.
  5. Each time Samus jumps out of the ball, she should work her way up the wall just a bit.
  6. Once Samus nears the top of the screen, allow the scrolling to catch up with her by jumping repeatedly without pressing DOWN. This will scroll the screen down so that Samus will have more room to work up the wall. If you make Samus jump out of the top of the screen, it will scroll upwards instead and Samus will either get stuck or come up from the bottom.


  1. Let the door close around you as above.
  2. Press Up and Down on the control pad (or joystick, which is recommended) rapidly, so again, Samus starts turning into a ball and jumps out of it right away, causing the same effect which allows her to work up the wall.


Did you just get stuck in a wall? Or in the floor? Or in a monster's orifice? You fool. Well, luckily you can abrubtly end the game AND get the password for your position and all your stuff with this little trick.

  1. Pause the game
  2. On controller 2, press UP and the A button at the same time
  3. The game will stop and it'll show you your password.